Harry Potter: Wizards Unite is all about the Foundables. It’s going to be up to you to find them all and make sure they are returned safely to the wizarding world.
It appears so far that there are going to be a pretty decent number of these Foundables. You’ll even find different categories of these Foundables which may require some different skills to effectively collect. Below, we’re covering some speculation on what the Dark Arts Foundables in the Harry Potter game will entail.
A Quick Guide To The Foundables System
In short, Foundables are going to be treated much like Pokemon in Pokemon Go. Essentially, that means they will be collected in much the same way that trainers might seek to fill up their Pokedex. This feature will be known as the Registry, and you’ll be able to see all the Foundables you have located and returned there.
You’ll also find that this Registry will be separated into several different sections, including topics related to Hogwarts and wizarding classes as well as more general sections like those that cover Magizoology, Mysterious Artifacts or the Ministry of Magic.
What Are The “Dark Arts”?
In the world of Harry Potter, the Dark Arts refer to aspects of the wizarding world that are less than neutral. They aren’t inherently evil, but they certainly aren’t good. This might include things like spells aimed at harming others and breeding dangerous creatures.
Within the Harry Potter films, students engage in a Defense Against The Dark Arts class in order to learn how to protect themselves from those with unpleasant intentions. Similarly, you may need to gain some skills to gather and protect Dark Arts Foundables.
Dark Arts Foundables We Might See
For each Registry category, there are going to be different Foundables you’ll need to locate. For example, Magizoology or Care of Magical Creatures will likely lead to you looking for certain kinds of magical creatures.
The Dark Arts is a wide realm, which might include a number of dangerous creatures and items. We may see beings like Boggarts, or run into weapons or artifacts made for evil purposes. It’s not impossible that there may be horcruxes, items related to the unforgivable curses or potions that may harm someone who isn’t familiar with the effects they are intended to create.
Skills You May Need For Dark Arts Foundables
Many Foundables require certain skills to capture. For example, using a Patronus to deal with a Dementor is something you can expect to do. You may also need other spells that would be taught in Defense Against The Dark Arts class, like Riddikulus, counter-jinxes and other types of defensive spells.
As implied by the nature of the Dark Arts, there’s a good chance these Foundables might be more dangerous than those of other categories, but not always. Because of that, it will be a good idea to make sure you’re updated on spells, have plenty of health items and are ready for a fight!